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ds thread

1 Name: Anonymous 2024-09-06 13:38
discuss the ds and reccomend some games you liked
(This thread was made using the dsi browser btw)
2 Name: Anonymous 2024-09-06 23:36
flower sun and rain
phantasy star zero
feel the magic xx xy
warioware touched
3 Name: Anonymous 2024-09-07 18:30
dragon quest nine is a lot of fun, though i need to finish it tbh.
4 Name: Anonymous 2024-09-09 03:43
the world ends with you
5 Name: Anonymous 2024-09-09 04:12
Elite Beat Agents
6 Name: Anonymous 2024-09-09 04:58
recently started Pokemon Explorers of Sky in hopes that it turns me into a retarded therian. crossing my fingers
7 Name: Anonymous 2024-09-09 05:27
Transformers Decepticons on Ds is one of the few decent licensed game on ds
8 Name: Anonymous 2024-09-12 09:38
>>7
hi osaka
9 Name: Anonymous 2024-09-14 16:57
The castlevania ds trilogy was the peak of that franchise. Portrait of ruin is the comfiest of the three.
10 Name: Anonymous 2024-09-15 02:51
nine hours nine persons nine doors
11 Name: Anonymous 2024-09-15 06:38
i dont think nintendo will ever recapture the DS magic. the split screen is such a big brain development that i dont think anyone will be brave enough to try again. the tough screen, microphone, turning the thing on its side, all introduced endearing little quirks to its games. the IR wireless connection capability made the social gaming possible anywhere. pictochatting, playing pokemon or mario cart at school or on the bus home with your friends or at the park with a stranger, it really opened up where and how we played with eachother. probably the best gaming handheld ever made, from a hardware perspective.

as fas as games go, 999 is a DS banger. escape room mystery drama with interesting sci-fi concepts and hilariously insane dialogue. kirby superstar ultra is 7 cute fun small games in one. scribblenaughts was a weird little madlibs puzzle toybox that, while pretty trivial in terms of difficulty, is charming and silly. etrian odyssey seems great but i never played much of it bc i lost my ds shortley after i got it :.( im a lifelong zelda liker but i did NOT vibe with phantom hourglass or spirit tracks and to this day theyre the only zeldas that ive started but never beaten, i got stuck in both of them and even with a guide i couldnt unstuck myself lol.

looking at a list of all the ds games, its weird to thing how much low effort and licenced shovelware there used to be in the 2000s compared to now, or even the 2010s. i guess games got prohibitably expensive for those smalltime studios to pump out janky games on the newer consoles. i know janky games still come out, but i feel like less and less of them are strange movie tie-ins or memorably bad platformers. perhaps this is just some old good new bad talking but i think that has a lot to do with how Diffrent(tm) the games industry feels now
12 Name: Anonymous 2024-09-15 19:44
>>11

regarding your first paragraph, i think a good example of how some games feel intrinsically tied to the DS, and overall handheld experience, is pokémon. i feel like the reason why i can never get into pokémon is largely because i never got into it during the time the culture surrounding handheld gaming was still alive, it feels less like im supposed to enjoy it as an RPG and more like im supposed to enjoy it as a social experience, where battling and trading with my friends and classmates is supposed to be the driving force behind finishing the story, training my pokémon, and experiencing the post game content beyond that. that franchise feels like its tied to that experience.
13 Name: Blockland 2024-10-30 21:25
any of yall niggas ever played blockland?
14 Name: Anonymous 2024-11-03 05:53
>>12
i think a good example of how some games feel intrinsically tied to the DS, and overall handheld experience, is pokémon. i feel like the reason why i can never get into pokémon is largely because i never got into it during the time the culture surrounding handheld gaming was still alive, it feels less like im supposed to enjoy it as an RPG and more like im supposed to enjoy it as a social experience, where battling and trading with my friends and classmates is supposed to be the driving force behind finishing the story, training my pokémon, and experiencing the post game content beyond that. that franchise feels like its tied to that experience.
even though a lot of the feeling of Pokemon is definitely in the trading, it is impressive just how little trading anyone I know actually did until I was in college since it was rare that we'd be able to meet to do it outside school
in the GB/GBA days, no one had the cables
in the DS days... I mostly remember playing Mario Kart on the bus rather than battling or trading in Pokemon
when I was at university around when the 3DS was out, I did a bunch of trading and shit then
but I'd started with Pokemon Yellow and it was years before I'd ever been able to link with anyone
and most people I knew in uni had similar experiences, Pokemon was mostly a single-player game for their lives until then
15 Name: Anonymous 2024-11-03 05:58
I played so much Sonic Rush that my R button broke (and then so much Sonic Battle in the bottom slot that my L button broke too lol). Rush Adventure and Colors DS are also good. The sailing in Rush Adventure is kinda dumb, but the actual levels are pretty good. Rush 1 has some bad level design, but the game feels great to play anyway.

>>11
looking at a list of all the ds games, its weird to thing how much low effort and licenced shovelware there used to be in the 2000s compared to now, or even the 2010s. i guess games got prohibitably expensive for those smalltime studios to pump out janky games on the newer consoles. i know janky games still come out, but i feel like less and less of them are strange movie tie-ins or memorably bad platformers. perhaps this is just some old good new bad talking but i think that has a lot to do with how Diffrent(tm) the games industry feels now
dev costs went to the moon, publishers have much lower risk tolerances and higher expectations for ROI
everything about console dev has become too expensive for a quick licensed cash-in or something handed to a smaller studio
losing that middle-tier of developer, more than indie, but not AAA, has been a disaster for the games industry

>>5
EBA was so much fun.

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