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"bad" movement is good movement or: why 3d games don't need jumping

10 Name: Morino 2024-10-19 11:50
>>5

In the genre of hyper-realism, if you get hit in the leg or even in the abdomen or chest it still isn't going to be as crippling as a true 'headshot'. Modelling the hitboxes for each individual organ or the dozens of status debuffs is not a easy undertaking which is why most games over generalize and label the head/torso as a singular hitbox. The closest I have seen is ARMA with ACE mods (Advanced Combat Environment) where you have shrapnel, lacerations, puncture wounds etc.

For arcade shooters where the emphasis is placed on other game-play elements like movement, killstreaks and mechanics, they tend to have headshots to make the game more 'competitive' and less boring. You always have this feeling that even when the odds are stacked against you, you can maybe clutch this round if you get lucky and hit all head. TLDR, headshots have their place. It's just that sometimes they are poorly implemented

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