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"bad" movement is good movement or: why 3d games don't need jumping

2 Name: Anonymous 2024-09-21 09:16
You're wrong about this
it lends itself extremely well to letting one who can position themselves properly win over one who can aim better
slower movement speeds put even more emphasis on aim. In faster paced games, the aiming normally less precise, and you can compensate for lack of aim with good movement. In slower games like tac shooters, you basically sit in a corner and purely move your mouse to click heads. Which leads me to my point:
There are no fps games with slow movement, because to my knowledge, there are no fps games which limit your turning speed (beyond the natural limitations of turning with an analogue stick which is a fundamental flaw of that control style and gyro is superior). You wouldn't want a game where it takes you ages to spin around and aim that would feel terrible. Once you get used to a faster and more expressive movement engine, going back to a slow and boring movement engine feels the same as if you weren't allowed to move your mouse as fast as you want to aim. I should be able to place myself anywhere on the map I want to with enough skill, just like i should be able to aim however I want with enough skill.
Doom doesn't have a jump button and there's a reason they put one in quake. Swat 4 is gay copaganda.

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