"bad" movement is good movement or: why 3d games don't need jumping
7 Name: Rakka2024-10-07 18:44
>>6 i was thinking more of mgs4/mgo2. when you hold a weapon in this one your character keeps it in the low ready position. pressing the attack button while your weapon is lowered will initiate cqc. cqc moves depend on the weapon held, long guns will only allow you to bash with the stock but most other weapons will allow you full range of cqc attacks. you can only fire while aiming, either in over-the-shoulder view or first-person view. thanks for clarifying about the earlier games. i haven't played them yet but i've been meaning to, they've been sitting on my ps2 shelf untouched since i bought them a few months ago. life happens, haven't had any time to invest into those, and won't for the next few months.
i was thinking more of mgs4/mgo2. when you hold a weapon in this one your character keeps it in the low ready position. pressing the attack button while your weapon is lowered will initiate cqc. cqc moves depend on the weapon held, long guns will only allow you to bash with the stock but most other weapons will allow you full range of cqc attacks. you can only fire while aiming, either in over-the-shoulder view or first-person view. thanks for clarifying about the earlier games. i haven't played them yet but i've been meaning to, they've been sitting on my ps2 shelf untouched since i bought them a few months ago. life happens, haven't had any time to invest into those, and won't for the next few months.