You ask about the man in the shack to the guards. They explain to you, that he is a crackhead who refuses to leave shack. They admit attempting of ostracizing him from the castle's grounds, but the Liege came fond of him. As he believed him to be a fortuneteller.
You inquired about what the ball of Rash was. The guards clarified, the object is simply crack. The man calls it Rash, because it makes him rash into "the realm of Wa'atl". They offered you a feisty reward for getting rid of the man, since you hadn't declared loyalty to the Liege.
You inquired about what the ball of Rash was. The guards clarified, the object is simply crack. The man calls it Rash, because it makes him rash into "the realm of Wa'atl". They offered you a feisty reward for getting rid of the man, since you hadn't declared loyalty to the Liege.
What do you do?