Return Entire thread

Consisto substantiae

10 Name: Anonymous 2024-06-28 13:12
>>9
ah. well there's the roleplay aspect, for one. in minecraft i like to plant massive forests, because im not restricted by real world limits, destroy stick huts and replace with giant castle in the massive growing cancer forest. I have solved poverty. Everyone has a job, oh you want to be village idiot? Well i don't care, because im not a monster who is going to kill you for it (this time, that might change if i decide i want to enchant and need to get a mending book ... *ominous* )
the games also enact physical reality rules to gamified extent. same as with physics in platformers. there's no reason that gravity should pull the player down in digital spaces. ballistic motion is something they have to add in, and tweak to get it to feel "just right".
management sims punish you for utilizing virtual fake resources because it's about optimal use of resources.

i do think the game space is colored a bit too much by our physical world-centric view tho. especially in vr experiences, the drive toward reproducing the real world in vr is the shotgun wound in vr's knees.

Return Entire thread
Name:
Leave this field blank: