really weakens the impact of yu-no on a thematic level too
i'd agree. it has taken me a lot longer to go through the game this way, but it's kinda interesting how playing this way you build an internal map of time. left turn here to get there right turn there to do that. be first 5 hours or so were most definitely the most "painful" as there are many exhaustive searches of screens to find that "one interact" that time requires to move on. and the map showing where branches are and flashing gem really does give you everything you "need" to do it. I only accidentally used all my gems once. and even in such a situation you can still just either move forward to an end or reset at the beginning.
i'd agree. it has taken me a lot longer to go through the game this way, but it's kinda interesting how playing this way you build an internal map of time. left turn here to get there right turn there to do that. be first 5 hours or so were most definitely the most "painful" as there are many exhaustive searches of screens to find that "one interact" that time requires to move on. and the map showing where branches are and flashing gem really does give you everything you "need" to do it. I only accidentally used all my gems once. and even in such a situation you can still just either move forward to an end or reset at the beginning.