based. yu-no is definitely best played without using a walkthrough or any external tips, and nobody should ever believe the unfortunately common refrain that it absolutely requires outside help. It's really smartly designed in terms of how and at what point it feeds you clues, making it fun to go through blind. Using a walkthrough to complete everything in the fewest steps possible and avoid backtracking and searching through the timelines really weakens the impact of yu-no on a thematic level too. The only part a prudent player might get walled at without a guide is unlocking one specific pathway from the Mio/Ayumi branch back onto Mizuki/Eriko for 100% map completion, because one specific branch can only be triggered once you've completed dela grante and the game never tells you this or signals it in any way, and no other map branches function like this (aside from the individual character endings, but those aren't really map branches strictly speaking).
based. yu-no is definitely best played without using a walkthrough or any external tips, and nobody should ever believe the unfortunately common refrain that it absolutely requires outside help. It's really smartly designed in terms of how and at what point it feeds you clues, making it fun to go through blind. Using a walkthrough to complete everything in the fewest steps possible and avoid backtracking and searching through the timelines really weakens the impact of yu-no on a thematic level too. The only part a prudent player might get walled at without a guide is unlocking one specific pathway from the Mio/Ayumi branch back onto Mizuki/Eriko for 100% map completion, because one specific branch can only be triggered once you've completed dela grante and the game never tells you this or signals it in any way, and no other map branches function like this (aside from the individual character endings, but those aren't really map branches strictly speaking).