>>3 the thing that's hard to get going in is that it relies on the legwork done in most other long running shounen anime to fill in the gaps. It takes the archetypes and relationships we've seen a hundred times and just says "ya these characters have that kind of relationship, anyway moving on." obviously this is going to be hit or miss depending on the viewer. It lets them skip all the "boring stuff" to focus on the battles and plot development rather than characters, except in the places where a specific new architype is needed fleshed out (for example Aoi Todo is fleshed out much more than most because he is a modern variant of the thug type character) it's economical story telling, and i expect we will see more stories begin doing things more like this as time goes. (to some extent it's somewhat surprising it isn't already more common since it's just taking the same idea of the anime meta and encapsulating it again)
the thing that's hard to get going in is that it relies on the legwork done in most other long running shounen anime to fill in the gaps. It takes the archetypes and relationships we've seen a hundred times and just says "ya these characters have that kind of relationship, anyway moving on." obviously this is going to be hit or miss depending on the viewer. It lets them skip all the "boring stuff" to focus on the battles and plot development rather than characters, except in the places where a specific new architype is needed fleshed out (for example Aoi Todo is fleshed out much more than most because he is a modern variant of the thug type character)
it's economical story telling, and i expect we will see more stories begin doing things more like this as time goes. (to some extent it's somewhat surprising it isn't already more common since it's just taking the same idea of the anime meta and encapsulating it again)