>>174 Mhm. Horse mechanics are for the most part undercooked; mounted combat wasn't even in the base game, iirc. They added it in a patch some time after release. Also, horses are essentially roleplay items; I'm relatively sure they aren't actually that much faster compared to foot-travel.
The biggest issue with horses is, of course, that they fight enemies when you dismount, making it inconvenient to have one. If it dies (which is very possible unless you have a mod that makes the horse not aggro everything,) it becomes a waste of a thousand gold. At least you can get something for your character to be sad about, though. It might be a good avenue for some development in that regard.
Skyrim was never my favourite when it came to character roleplaying, anyhow. TESII Daggerfall is the most 'open-world' of them all, though it's definitely more antiquated and focused on huge, sprawling dungeon-crawls than any other Elder Scrolls game (if you aren't playing a thief.) Love it to death either way.
Mhm. Horse mechanics are for the most part undercooked; mounted combat wasn't even in the base game, iirc. They added it in a patch some time after release. Also, horses are essentially roleplay items; I'm relatively sure they aren't actually that much faster compared to foot-travel.
The biggest issue with horses is, of course, that they fight enemies when you dismount, making it inconvenient to have one. If it dies (which is very possible unless you have a mod that makes the horse not aggro everything,) it becomes a waste of a thousand gold. At least you can get something for your character to be sad about, though. It might be a good avenue for some development in that regard.
Skyrim was never my favourite when it came to character roleplaying, anyhow. TESII Daggerfall is the most 'open-world' of them all, though it's definitely more antiquated and focused on huge, sprawling dungeon-crawls than any other Elder Scrolls game (if you aren't playing a thief.) Love it to death either way.